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Resumι Jan van der Weg


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Contact


  Email:jan@janvanderweg.com
  Phone: (+31) 365323684
  Mobile: (+31) 616258410

Titles contributed to


  Tremulous
  Infinity: The Quest for Earth (unreleased)

Proficiencies


  • 3ds Max
  • Solidworks
  • Photoshop
  • GTKRadiant and variants; brush based BSP editors
  • Traditional media

Experience


Tremulous
  • Textures for environment and character models
  • Using 3ds Max to create map models to complement normal map geometry
  • Creation of high quality first person weapons for graphical update
      · Concept, modeling, texturing, animation and export to engine
  • Creation of Sci-Fi environments
  • Working with team members to create and test new features
  • Learned to balance time working on multiple tasks

Maxscript
  • Created maxscript module that created an easily accessible tree structure with relevant information to ease exporting to game engines
      · Material information
      · Face sorting by material and smoothing groups
      · Mesh splitting along uv borders
      · Vertex and face data
      · Animation data and skeleton hierarchy
  • Created various model exporters and importers
      · Supreme Commander
      · Sins of a Solar Empire
      · Half-Life 2 SMD
      · Generic 3ds Max scene ex- and import for forward compatibility
  • Tools to ease ex- and import of map models for GTKRadiant for Tremulous

Infinity: The Quest for Earth
  • Created various concept pieces to help establish the look and feel of one of the races
  • Modeled, textured and optimized several small to large spaceship models

1upToys/Monodomo internship
  • Design work on an unannounced toy
      · Look and feel of the toy
      · Production of physical prototyp for presentation
Prohibited by non-disclosure agreement to discuss specifics

C++
  • Created game prototype in C++ to showcase orientation orders, movement orders and waypoint queuing for spaceships in full 3d space

Various game modification work
  • Worked with various iDtech3 and 4 engines

Skills and Attributes


  • Passion for game art & design
  • Able to meet deadlines
  • Able to work alone or in a team
  • Able to quickly learn new tools and become proficient with them
  • Familiar with content creation process
      · Initial research and concepting
      · Prototyping and iterating designs
  • Familiar with C++ and maxscript

Education & Employment history


  • Delft University of Technology, Computer Science - 09/2003 - 06/2004
  • Delft University of Technology, Industrial Design - 09/2004 - 06/2008

  • 1upToys/Monodomo internship - 06/2008 - 10/2009
    Rotterdam, Netherlands

Miscellaneous


Languages
Reading/WritingSpeaking/Listening
DutchFluentFluent
EnglishFluentFluent
GermanModerateModerate
FrenchBasicPoor

Interests
  Airsoft, Art, Cooking, Entertainment, Science Fiction, Science & Technology

  References available on request


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©2011 - Jan van der weg